Plan Builder 2.0
A larger effort at rethinking existing customer Plan Management
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After Sales Center 2.0 launched, a larger team of UX designers, researchers, and content strategists was assembled for a larger and more holistic approach to new & existing customer plan management and the purchase flow. I joined as a vast amount of research and wireframes were already completed, and brought a new-to-Comcast UX designer under me to the team. We primarily worked on the plan management portion of the larger work track, called Plan Builder 2.0.
What is Plan Builder 2.0?
Previously, the way that Xfinity customers purchase or manage their plans was first dependent on which division they resided in due to differences in the ways that offers are constructed across divisions, among other reasons. Aside from our preconfigured and merchandized offers, there were two applications that a customer (or agent) would experience to view and select their plan — All Offers or Plan Builder.
All Offers is a full stack of all available offers that can be filtered and sorted. While this has the perk of total transparency to the customer, research time and again showed that customers often felt paralyzed by the sheer number of choices and promotions. It also lacked any personalization, merchandizing, or informational learn content.
Plan Builder was an initial attempt to offer customers a modular shopping experience where they could a la carte build their own bundle. This is a preferred shopping model for some customer types, however the first version of the application was limited by the backend and the way that the offers were constructed. The modularity was actually faked on the frontend and the application worked more as a filtering system behind the scenes. Again this experience lacked personalization, merchandizing, or informational learn content.
The future state experience is truly modular shopping for all customer type, across all divisions. To enable this, Plan Builder 2.0 was not only a frontend update, but also a new modernized offer structure. Both All Offers and the original Plan Builder would be deprecated and replaced by the new Plan Builder 2.0.
Needing to quickly onboard to the project, I reviewed tomes of
foundational research, explored competitor experiences,
and interviewed my UX and product team members.
Then I could began the wireframe & visual design process.
Key Findings
Users generally have FOMO and want to ensure they’re getting the best value possible
They dislike one size fits all plans with unnecessary add-ons
Users want a plan tailored to their needs where they can save money
Prior Research
Shopping Model Research, February ‘21
Plan Builder 1.0, April ‘21
Shopping Paths, May ‘21
Join Concept Research, June ‘20
Join Journey Experience, January ‘21
Price Transparency, March ‘20
Xfinity Foundational Research, ‘21
Featured Deals Research, ‘21
Initial wires were wildly explorational. Was Plan Builder 2.0 to be heavily visual, like shopping for a car — or should it be laser focused on being a transactional application? Where and how did educational content fit in? How should promotions and discounts be layered into the experience? What were the best UI mechanisms for selections? Every option was explored in this early phase.
Sometimes the design process include dead ends, or explorations that have to be tabled for future iterations.
For Plan Builder 2.0, an early concept of mine was an attempt at gamifying the often confusing or hidden discounts embedded in offers. While not apart of MVP, this exploration will still help inform future iterations of Plan Builder.